Unnumbered source etymology
Original entry ↗A philosophy of game design distinguished by very high difficulty levels and hidden traps that can only be solved by repeated deaths and trial and error, especially associated with romhacks of Super Mario games.
From Kaizo Mario World, the name of an early set of fan-created levels in this style first released in 2007, where kaizo is from Japanese 改造 (kaizō, “revamp, remodel, modify”).
Relationships mentioned by the source
These are extracted mentions, not a timeline or a verified sequence of immediate parents.
- Borrowed-form mention改造ja · revamp, remodel, modify
Inspect preserved source fields
Raw extraction fields are retained for auditing. Their order does not establish ancestry.
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